AI Insights · Timothy · January 2025
Top 5 Otome Games Performance in Latin America: Q4 2024
Discover the performance trends of the top Otome games on a unified platform in Latin America during Q4 2024, with insights from Sensor Tower.
In the fourth quarter of 2024, the Otome game genre continued to captivate audiences across Latin America. Here’s a look at how the top five Otome games performed on a unified platform, featuring both iOS and Android data.
Love and Deepspace by INFOLD PTE. LTD. saw a notable fluctuation in weekly revenue, peaking at around $111.4K in late December. Downloads also showed significant growth, reaching a high of approximately 32.3K mid-November. The game maintained a strong user base, with active users climbing from 83.3K to 114.5K by the end of the quarter.
My Candy Love - Otome game from Beemoov displayed a steady revenue stream, with a peak at roughly $4.3K in late December. Downloads peaked at 7.1K in late October, while active user numbers increased from 70.9K to 83K before settling at around 79.8K.
The newer My Candy Love NewGen Otome Sim also by Beemoov, experienced a varied revenue pattern, reaching about $2.4K in late December. Downloads saw a significant increase, peaking at 23.6K in late October, with active users rising from 21.9K to 27.4K by the quarter's end.
Tears of Themis, published by COGNOSPHERE PTE. LTD., experienced a more modest revenue peak of $1.4K in late December. The download numbers remained low, with a gradual increase to 40 by the end of December. Active users fluctuated, ending the quarter at 444.
Finally, What in Hell is Bad? : Origin by Prettybusy Co.,Ltd, showed a slight increase in revenue, peaking at $682 in late December. Downloads were minimal, with a small rise to 17 by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the varying degrees of engagement and monetization strategies within the Otome game genre in Latin America. For more detailed analysis, visit Sensor Tower’s platform.